In fact, you can even eliminate the Protoss with them without too much trouble. You can actually beat this mission more easily if you use a complete attack force of just Mutalisks and Guardians. Watch out for stasis fields by arbiters and psi storm from high templars, though. Then attack the red bases to the south with the guardians and ultralisks leading. ![]() If you want to have an easy going, have your attack force attack the two yellow bases to the left and right of the crystal, ultralisks leading first. When you have about four of each, have the other Drone step on the beacon and start the timer. As soon as the Hatchery is complete, build Spore and Sunken Colonies all around. To make this easier, don't have the Drones touch the beacon yet instead, have one morph into a Hatchery right next to the Crystal while your forces take up defensive positions around the Crystal. You have to defend against all these attacks. Now this is where it gets tricky as soon as a Drone touches that beacon, a 10-minute counter will start, and large Protoss forces will periodically attack the Crystal. Your units will have to keep on fighting until you set up a base. Also, Defilers need Plague and Consume upgraded. When you actually do meet one and spend your Scourge on it, quickly build more from your bases you don't want to let other Carriers live long enough to do damage.Īs for upgrades, do the usual: everything researched at the Spawning Pool and Hydralisk Den, and everything at the Chamber and Spire researched to at least level 2. But because some get killed while trying to crash into the Carrier, it's a good idea to throw more than that at one. Obviously, this makes them very dangerous, but Scourge deal 110 damage per suicide that means theoretically, five or six Scourge can destroy one. These things carry up to eight Interceptors in their hangars, which swarm and swarm until there's nothing left to kill. The Scourge are there solely to counter Carriers, the most powerful Protoss unit. This means 7 groups of 12 hydralisks each, 12 ultralisks, 12 guardians, 24 zerglings and 12 Scourge. Start building lots of units you'll need a force that's a bit larger than the size of the final force at the end of the last mission. You should be at Hive tech by now and you should have a lot of money coming in. ![]() So keep a healthy number of Mutalisks near your base at all times to deal with this threat. Sunken Colonies have shorter range than the Reavers, so they're useless, and of course there's pretty much no Zerg ground unit that can stand up to a Reaver for long. You need these guys because the Protoss will use Reavers aggressively in this mission, sometimes airdropping them directly into your base. Which means, of course, that you must expand.Īfter building your economy and an adequate system of static defense, concentrate on teching up to Mutalisks. Zerg strike forces in the campaign usually involve air units, but your base doesn't yield enough gas for that. you don't have to raze any bases, but since about 80% of the map area is controlled by the Protoss, you will have to go through their bases. ![]() Basically, what you have to do is send a Drone to the Khaydarin Crystal Formation (the location of which is shrouded in fog of war but visible nonetheless), protect the area around it for 10 minutes, and bring the Drone with the Crystal back. You start out with a sizeable base in the upper left corner of the map.
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